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Fabric calculator

Dressmaker Fabric Calculator

Pick a cut, or open the dress you built, and the estimate is broken down by part, by cloth and by variant — with what each swap would change before you make it.

178 patterns · 236 cuts · 352 fabrics · build 25482629

What are you pricing?

A whole dress is the sum of its parts. Start with the question you actually have.

Pattern

Every cut the game can make for this part, lightest estimate first. Each row is priced at its own lightest variant.

Browse every pattern

Total fabric estimate

Estimated fabric use

0.76

7 panels · 1 part

Based on the selected patterns and their panel layout.

Advanced

The panel areas the estimate is built from, exactly as the game records them. They are not the estimate and are not meant to be read as a total on their own.

Bodice
0.3682
Total panel area
0.3682

By component

Which part takes the cloth. Shares are of this garment's own estimate.

  • View the 7 panels of this cut

    Shares are of this cut alone, not of the whole garment. Bias cut is the game's own per-panel flag; it is a fact about construction, not an extra charge on the cloth.

    The panels of the cut on the bench
    PanelGrainBias cutShare of the cut
    Undershirt FrontStraight grainNot bias cut35% of the cut
    Undershirt BackStraight grainNot bias cut32% of the cut
    Bodice FrontStraight grainNot bias cut13% of the cut
    Bodice Strap LeftStraight grainNot bias cut6% of the cut
    Bodice Strap RightStraight grainNot bias cut6% of the cut
    Apron Belt FrontStraight grainNot bias cut5% of the cut
    Apron Belt BackStraight grainNot bias cut3% of the cut

By fabric

One row per cloth, however many parts wear it. A dress cut from one cloth is one row, not four.

No cloth on the bench yet

This is a cut rather than a dress, so no cloth is assigned to it. How much cloth a cut needs does not depend on which cloth you choose — the cloth decides the cost and the style, not the amount.

Variants of this cut

Every way this pattern ships, measured against the cut on the bench.

Compare alternatives

One swap at a time: what the garment looks like if this part is cut differently.

Nothing to weigh against yet — pick a pattern first.

Want to use less fabric?

Lighter cuts of the same part, each with the style it moves. A pattern's styles do not depend on the cloth or the cut, so the trade is the trade.

How the estimate is worked out

The estimate is the total area of the panels in the selected cuts, plus a cloth allowance over that area, plus a fixed allowance for every panel. It is the game's own arithmetic rather than an approximation of it.

More panels do not mean a bigger garment — a ruffled bodice and a plain one can cover the same body and still need different amounts of cloth, because every panel carries its own extra allowance. That is why the panel count is printed beside the estimate instead of being folded into a rating.

Total fabric estimate

Area allowance
0.04
Panel allowance
0.35

What this page is, and what it is not

Money and style belong to other pages; this one answers how much cloth a cut or a garment needs. It counts no decorations, because a decoration is laid on rather than cut from cloth, and it converts the estimate into no real-world unit, because the game records none.

Estimating fabric for a dress

The fabric calculator turns a pattern into a cloth figure. Pick a cut — bodice, skirt, sleeve or collar — or open the whole dress you built in the workbench, and the page prices every panel that pattern cuts.

Every figure comes from the game's own arithmetic: the total area of the selected panels, plus a cloth allowance over that area, plus a small allowance for each panel in the cut. That is why the panel count matters. Two bodices with the same outline and different panel counts do not need the same amount of fabric, and the difference is visible here rather than hidden inside a rating.

Because the estimate is per pattern and per variant, swapping one pattern for another is a calculation rather than a guess. The comparison table puts two cuts side by side on panels, estimated fabric, the difference and bias-cut panels, and the lower-fabric shelf names what a lighter cut costs in style — the styles a pattern moves are published by the game, so the trade is stated instead of implied.

The result is the amount of fabric the game charges for a cut, not a measurement in metres or yards: the game data records no real-world unit, and inventing one would be a guess dressed up as a number. Fabric choice changes what a dress costs and how it scores; it does not change how much fabric it takes.