
3 of 8
Daring Heist
Glamour ≥ 50, Playful ≥ 30, Sequin ≥ 25%, Different colours ≥ 3, Quality ≥ 80
- Validated dress available
- Budget 2,000

3 of 8
Glamour ≥ 50, Playful ≥ 30, Sequin ≥ 25%, Different colours ≥ 3, Quality ≥ 80
Customer Brief
5 requirements
Style
Glamour at least 50
See the best Glamour itemsPlayful at least 30
See the best Playful itemsMaterials
Sequin at least 25
Browse commissions asking for SequinColour
Different colours at least 3
Craftsmanship
Quality at least 80
How Quality is judgedBudget
2,000
Craft
A quality threshold is not something a recipe can prove. The dress below settles every design requirement; this number is decided by your hands on the machine.
Need 80 or more
What decides the final number
Recommended solution
One dress checked against every requirement of this brief, piece by piece, using the game's own score data.
Patterns
Accessories
Met
Why it passes
Smallest margin: Sequin at 25% / 25%
Recipe details
The exact dress this page was built from.
Shopping list








The declared weight behind each style this brief scores, so you can see which piece is carrying it.
Why this dress reaches Glamour 53 / 50
53 / 50
Brief asks for 50
Where the weight comes from
Why this dress reaches Playful 31 / 30
31 / 30
Brief asks for 30
Where the weight comes from
Fabric and colour composition
This brief measures part of the dress by area, so here is what the recommended dress is actually made of.
Measured areas
Shares are the recipe's own measured fabric areas. A fabric that carries two colours counts towards both, so the rows are areas rather than a colour-by-colour percentage.
Browse commissions asking for SequinThese are the weights the game declares for each piece. They explain the dress; the build does not publish how several sources are folded into the final style score, so nothing here is added up into a total.
What this dress spends, and how much cloth it consumes.
Estimated material cost
26
Estimated fabric usage
2.10metres
Cutting estimates from the recipe itself, with each fabric's measured share of the dress beside it.
Work out another buildThe same brief, solved a different way. Every dress here clears the design requirements and leaves the craft to you.
A few more dresses that meet the same brief, if the recommended one does not suit your wardrobe.
No further validated dress was found for this brief.
Find more combinationsEverything this dress depends on, and the level that opens it.
Required unlocks
8 unlock rules behind this dress
Works from Prestige 51
Works from Prestige 19
Requires Edith Relationship 1
See Edith's unlocksYour progress
Enter the levels you have and this page will tell you what is still missing.
No levels saved yet. Enter your Prestige and relationship levels to see which pieces you are short of.
Set my progressThe reasons this particular brief turns a dress down, written for the requirements it actually contains.
Glamour is still too low
Your dress needs Glamour 50. Look at the pattern and the fabric first: those two carry most of a style score, and accessories add on top of them.
Glamour
See the best Glamour itemsPlayful is still too low
Your dress needs Playful 30. Look at the pattern and the fabric first: those two carry most of a style score, and accessories add on top of them.
Playful
See the best Playful itemsSequin is not registering
The rule counts area. You need 25 of the dress cut from Sequin, so a trim or a lining will not be enough on its own.
Sequin
Browse commissions asking for SequinNot enough variety
This brief counts distinct kinds, not amounts. Swap one piece for a different type instead of adding more of the same one.
Different colours
Check my dressQuality is below 80
Quality is not decided by what you chose, but by how the dress was made. Check the grain line, the fit and how cleanly the seams were sewn.
Quality
Work out my Quality scoreThe dress is right, the finish is not
A dress can match every design requirement and still miss the quality threshold. Re-cut it with an eye on grain and fit before changing the recipe.
Need 80 or more
Estimate the quality of a dressThe things this particular brief makes easy to get wrong.
Prioritise Glamour
Patterns and fabrics carry the most Glamour weight, so settle those two before adding accessories for the last few points towards 50.
See the best Glamour itemsPrioritise Playful
Patterns and fabrics carry the most Playful weight, so settle those two before adding accessories for the last few points towards 30.
See the best Playful itemsChoose the cloth first
You need 25 of the dress in Sequin. Decide that before the pattern, because swapping fabric later usually means re-cutting every piece.
Browse commissions asking for SequinVary the kinds you use
This brief counts distinct kinds rather than quantities. Adding another piece of something you already used will not move it.
Leave room for the finish
This brief needs Quality 80. A dress that only just clears the design requirements leaves you no slack on the machine, so aim a little higher on style.
How Quality is judgedThis brief currently has no validated dress in the build data. The requirements above are still exact, but there is no recipe to copy.
This one scores Glamour ≥ 50, Playful ≥ 30. Fabric, colour, accessory and craft rules, where present, are listed on the brief card at the top of the page.
The brief asks for Quality 80. That number comes from how the dress is cut and sewn, not from the recipe, so no outfit can guarantee it for you.
This brief does have a fabric rule: Sequin ≥ 25%. Any cloth of the right kind can work as long as the measured areas still satisfy it.
Work through the requirements one by one: a dress fails on the first rule it misses. Style and composition rules are decided by what you chose, Quality by how you sewed it, so the fix is different for each.
The recommended dress leans on: Works from Prestige 51, Works from Prestige 19, Requires Edith Relationship 1. Anything else on the list is available from the start.
The next commission for this customer is Sporting Chance. Completing this one may raise their relationship level, which is what unlocks the patterns you will want for it.
Every commission for this customer in the order the game gives them.
Commission 3 of 8




8 commissions, relationship up to level 5.
Relationship
A completed commission raises this relationship. Patterns arrive when the level itself goes up, not when a single commission is handed in.
Patterns waiting at each level
Relationship 1
3 patterns
Relationship 2
3 patterns
Relationship 3
2 patterns
Relationship 4
2 patterns
Relationship 5
No patterns at this level
If finishing this commission raises the relationship to the next level, the patterns listed at that level unlock at the same time.
Where the requirements on this page lead, and what else the game says is worth using.
Each style target opens the page that owns it, so you can find strong pieces yourself.
The shopping list behind the recommended dress.
Strong contributors to the styles this brief scores, ranked by the weight the game itself declares.






Every published brief with its client, its requirements and whether a validated dress exists.