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Dressmaker Companion

Dressmaker Style Tag

Warm

Find patterns, fabrics and accessories that contribute to Warm, then work toward the score you need.

Heavy and insulated, built for cold rooms.

How this site reads the style. The game ships no description for any of them.

What is behind this style

Strong sources
Patterns · Fabrics
Asked for by
7 briefs
Contributors in the catalogue
90 patterns · 88 fabrics · no accessory
Warm from Dressmaker
Build toward a Warm dress

How to raise Warm

Four things decide it, and none of them is a formula you have to work out here.

  1. Cut patterns that add it

    A pattern declares Warm as a trait of the cut, before any cloth is laid on it. The strongest are listed below with their weight.

  2. Choose fabric that supports it

    Cloth carries the style through the parts of the dress it covers, so the same fabric counts for more on a larger piece.

  3. Place accessories that contribute

    A bow, a button or a length of trim adds its own weight where it sits, and each further one on the same style counts for less than the last.

  4. Check the whole dress

    The score a brief reads belongs to the finished dress rather than to any one of its parts. Measure it once the dress is built.

What Warm score do you need?

The quick values are the scores this build's briefs actually state for Warm.

Patterns that add Warm

The six strongest cuts for Warm, by the weight the game gives the pattern itself. Two patterns on the same weight are ordered by how much cloth they take.

6 of 90

Ordered by the weight the game gives it, strongest first.

See all 90 Warm patterns

Fabrics that contribute to Warm

The six strongest fabrics for Warm, in three orders. Two fabrics on the same weight are ordered by price.

6 of 88

Ordered by the weight the game gives it, strongest first.

See all 88 Warm fabrics

Accessories that help raise Warm

The six strongest decorations for Warm, in three orders. Two on the same weight are ordered by price.

No accessory in this build declares Warm. Patterns and fabrics are what move it.

What pulls Warm down

Some pieces carry Warm as a negative weight, so a dress built around them loses points instead of gaining them. These are the strongest of them.

The figure is the weight the game gives that piece on its own. What a whole dress loses also depends on how much of the dress the piece covers.

Need a cheaper or earlier option?

The lists above show the strongest choices. These are the single cheapest and the single earliest in each catalogue, drawn from everything that carries Warm and not only from the six.

Lowest cost

A pattern costs no money, so the pattern here is the one that takes the least cloth.

Available from the start

What a save already has on its first day.

Briefs that ask for Warm

Every published brief whose requirements state a Warm score, the hardest first.

Warm scores the briefs ask for

How many briefs state each score, so a target can be read against what the game actually demands.

  • 25 or more1 brief
  • 50 or more5 briefs
  • 60 or more1 brief
Browse every brief that asks for Warm

Pick a source for Warm

Sort the strongest patterns, fabrics and decorations that carry Warm by how hard they push, what they cost and how soon you can have them.

Looking for

Order

Price

A pattern costs cloth rather than coin, so a price ceiling applies to fabrics and decorations.

Enter your Prestige and every gate is checked against where your save actually is.

21 of 21 sources

Every source that carries Warm is here, sorted by how hard it pushes. A piece that never appears can still belong in a Warm dress — it just does not move the style on its own.

What affects Warm?

Three things carry a style, and they do not carry it the same way.

  • Patterns

    Some patterns add Warm directly, as a trait of the cut itself.

  • Fabrics

    A fabric contributes through the parts of the dress it covers, and through how much of each part it covers.

  • Accessories

    Decorations add their weight where they are placed, and several on the same style count for less each time one is added.

Two numbers that are not the same

Source value

The Warm figure printed on a pattern, a fabric or a decoration. It belongs to that piece and says how strongly the piece leans that way.

Final style score

What the finished dress reads once every part and every weighting is counted. Only a dress has one, which is why no piece on its own can promise a score.

A finished score is not those three added together. It depends on every pattern, fabric and accessory in the dress and on how much of the dress each one covers, which is why the number belongs to the finished garment rather than to any list on this page.

See the full style-score explanation

The styles the same briefs also score, most shared first.

Warm questions

  • How do I get Warm in Dressmaker?

    90 patterns, 88 fabrics and 0 decorations carry Warm. Any of them counts toward it, and the finished score belongs to the dress rather than to one piece.

  • Which patterns give Warm?

    90 patterns carry Warm. The strongest is Ruched Bodice, which counts 15 of it.

  • Which fabrics carry Warm?

    88 fabrics carry Warm. Black Wool Pinstripes is the strongest, at 50.

  • How do I reach Warm 50?

    Set the goal to 50 in the style calculator and it searches for dresses that reach it, naming the piece behind every point.

  • Why did a second decoration give less Warm than the first?

    Because the game scales repeated pushes at one style down. The first decoration adds its full weight, the second adds a fraction of its own, and each one after that a fraction of the fraction.

  • Can an item lower Warm?

    Yes. 6 pieces count Warm below zero, and Halter Neck Bodice does it hardest at -10. On a dress they take those points away rather than adding them.

  • Does a fabric always give the same Warm score?

    No. Cloth counts through the parts of the dress it covers and through how much of each part it covers, so one fabric moves Warm by different amounts in two different dresses.