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Dressmaker Style Tag

Warm

Find patterns, fabrics and accessories that contribute to Warm, then work toward the score you need.

Heavy and insulated, built for cold rooms.

How this site reads the style. The game ships no description for any of them.

What is behind this style

Strong sources
Patterns · Fabrics
Asked for by
7 briefs
Contributors in the catalogue
90 patterns · 88 fabrics · no accessory
Warm from Dressmaker
Build toward a Warm dress

How to raise Warm

Four things decide it, and none of them is a formula you have to work out here.

  1. Cut patterns that add it

    A pattern declares Warm as a trait of the cut, before any cloth is laid on it. The strongest are listed below with their weight.

  2. Choose fabric that supports it

    Cloth carries the style through the parts of the dress it covers, so the same fabric counts for more on a larger piece.

  3. Place accessories that contribute

    A bow, a button or a length of trim adds its own weight where it sits, and each further one on the same style counts for less than the last.

  4. Check the whole dress

    The score a brief reads belongs to the finished dress rather than to any one of its parts. Measure it once the dress is built.

What Warm score do you need?

The quick values are the scores this build's briefs actually state for Warm.

Patterns that add Warm

The six strongest cuts for Warm, by the weight the game gives the pattern itself. Two patterns on the same weight are ordered by how much cloth they take.

6 of 90

Ordered by the weight the game gives it, strongest first.

See all 90 Warm patterns

Fabrics that contribute to Warm

The six strongest fabrics for Warm, in three orders. Two fabrics on the same weight are ordered by price.

6 of 88

Ordered by the weight the game gives it, strongest first.

See all 88 Warm fabrics

Accessories that help raise Warm

The six strongest decorations for Warm, in three orders. Two on the same weight are ordered by price.

No accessory in this build declares Warm. Patterns and fabrics are what move it.

Need a cheaper or earlier option?

The lists above show the strongest choices. These are the single cheapest and the single earliest in each catalogue, drawn from everything that carries Warm and not only from the six.

Lowest cost

A pattern costs no money, so the pattern here is the one that takes the least cloth.

Available from the start

What a save already has on its first day.

Briefs that ask for Warm

Every published brief whose requirements state a Warm score, the hardest first.

Warm scores the briefs ask for

How many briefs state each score, so a target can be read against what the game actually demands.

  • 25 or more1 brief
  • 50 or more5 briefs
  • 60 or more1 brief
Browse every brief that asks for Warm

What affects Warm?

Three things carry a style, and they do not carry it the same way.

  • Patterns

    Some patterns add Warm directly, as a trait of the cut itself.

  • Fabrics

    A fabric contributes through the parts of the dress it covers, and through how much of each part it covers.

  • Accessories

    Decorations add their weight where they are placed, and several on the same style count for less each time one is added.

A finished score is not those three added together. It depends on every pattern, fabric and accessory in the dress and on how much of the dress each one covers, which is why the number belongs to the finished garment rather than to any list on this page.

See the full style-score explanation

The styles the same briefs also score, most shared first.