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Dressmaker Commission Help

Why Isn't My Dressmaker Commission Passing?

If a commission will not complete, the first thing to work out is whether you are missing a requirement, a garment piece, or something the game is not counting the way you expected. Those are three different problems, and they are fixed in three different places.

  • Reviewed through Build 410. Checked September 28, 2026.
  • From the commission brief
  • Build 403 fixed some lace trim items that were not tagged as trim

Every claim below says how strongly it is known. The requirements and the two published fixes are things you can go and read; what players report about counting is labelled as a report; and reloading the session is labelled as somebody else's workaround, because that is what it is.

Requirement by requirement

One requirement is still short

This is the common case and the easy one: the brief prints a number, the dress is below it, and the shortfall tells you how big the change is. What follows is each family of requirement, what it measures, and why it can be short when the dress looks right.

What the 88 published briefs actually ask for, computed from the same build data the commission board renders. Each brief counts as it resolves by default, because a story choice can change what one of them asks for, and the number shown is the hardest target any current brief asks for rather than an average — the brief you are stuck on is a specific one.

  1. Quality

    What current briefs ask forHardest brief: 95 on the 0–100 scale87 of 88 briefs ask for it

    From the commission brief
    What it measures

    The minimum construction quality the finished dress has to reach, as a number on the game's 0–100 scale.

    Why it can be short

    Quality is built from three things — grain, fit and sewing accuracy — and all three are lost in the last stage rather than the first. A dress can be perfectly designed and still be badly made, which is what the number is reading.

    What to check

    Read the size of the shortfall before changing anything. Being four points short of 80 is one factor, not a redesign, and it is usually cheaper to improve how the dress was made than to rebuild it.

  2. Style score

    What current briefs ask forHardest brief: 85 on the 0–100 scale85 of 88 briefs ask for it

    From the commission brief
    What it measures

    The minimum score for one named style — Casual, Warm, Glamour and the rest — on the 0–100 scale.

    Why it can be short

    Style is scored from the game's own tags and contributions rather than from how the dress looks to you. Adding decoration does not guarantee that the particular style the brief asks for goes up: some pieces carry the wrong tag for it, and some add nothing to it at all.

    What to check

    Find out which style is short and by how much before you touch the dress. Being a few points short after the whole dress is built is common, and it is normally a targeted swap rather than a rebuild.

  3. Fabric type

    What current briefs ask forNo number — it is a rule about what is allowed4 of 88 briefs ask for it

    From the commission brief
    What it measures

    A restriction rather than a target: the brief allows only certain fabric types, or requires one of them.

    Why it can be short

    "Use only silk" and "at least 50% silk" are two different rules, and a dress can pass the second while failing the first. A restriction is about what is allowed on the garment at all, not about how much of it there is.

    What to check

    Decide which of the two kinds the rule is. If the brief names allowed types, no amount of extra cloth fixes a single disallowed fabric — that piece has to come off.

  4. Fabric composition

    What current briefs ask forHighest: 60% of the dress20 of 88 briefs ask for it

    From the commission brief
    What it measures

    How much of the dress, by area, is a named fabric type — the "silk ≥ 50%" kind of rule.

    Why it can be short

    It is measured across the garment rather than across the number of pieces, so a large cotton skirt can outweigh a small silk bodice. The share of the dress and the count of silk pieces are two different numbers, and only one of them passes this rule.

    What to check

    Compare the shortfall with what each slot contributes. Swapping the largest slot that is not the required fibre moves the percentage further than swapping a small one.

  5. Colour

    What current briefs ask forHighest: 75% of the dress31 of 88 briefs ask for it

    From the commission brief
    What it measures

    Either the brief's allowed palette, or the share of the dress that has to be a named colour.

    Why it can be short

    Colour coverage is an area share, and the game keeps its own colour categories. Two fabrics that read as different blues to you can belong to one game colour, and a dress can pass a coverage rule while failing a variety rule at the same time.

    What to check

    If the rule is a share, look at how much of the dress is that colour rather than how many pieces are. If the rule names allowed colours, check the game's category for each cloth rather than the shade.

  6. Colour variety

    What current briefs ask forHighest: 34 of 88 briefs ask for it

    From the commission brief
    What it measures

    How many distinct game colour categories the dress uses — the "use 3 colours" kind of rule.

    Why it can be short

    This is the requirement players most often believe they have already met. The count is of the game's colour categories rather than of the shades you can see, so three fabrics chosen for three different looks can be two colours.

    What to check

    Count categories, not fabrics. If the brief asks for three and the dress shows two, any third colour closes it, whatever the shade.

  7. Accessory count

    What current briefs ask forHighest: 1026 of 88 briefs ask for it

    From the commission brief
    What it measures

    How many of a named decoration the dress has to carry — the "buttons ×3" kind of rule.

    Why it can be short

    It counts placed items rather than variety, so three copies of one accessory satisfies a count and leaves a variety rule untouched. The two rules look almost identical in a brief and reward opposite things.

    What to check

    Compare the number asked for with the number placed, and remember that a quantity is one placement carrying a count rather than several placements.

  8. Trim and lace length

    What current briefs ask forLongest: 100 cm of trim6 of 88 briefs ask for it

    From the commission brief
    What it measures

    How many centimetres of a named trim, lace or tassel the dress has to carry.

    Why it can be short

    Length is measured on path decorations, and it belongs to the item that is actually classified as trim. This is the one family with a published classification fix, and it is the reason the section below asks about your version before it asks about your dress.

    What to check

    Confirm two things: that the item is classified as the trim type the brief names, and that the total length rather than the number of placements reaches the target.

  9. Accessory variety

    What current briefs ask forNo published brief asks for it

    From the commission brief
    What it measures

    How many different accessory types or items the dress has to use.

    Why it can be short

    Different from a count in the one way that matters: three copies of the same decoration is one variety. Adding more of what is already on the dress does not move this number at all.

    What to check

    Look for the addition that changes the set rather than the quantity. One new kind of decoration is worth more here than ten more of the kind you have.

  10. Fabric variety

    What current briefs ask forHighest: 41 of 88 briefs ask for it

    From the commission brief
    What it measures

    How many distinct fabrics the dress has to use.

    Why it can be short

    It is counted over the garment's slots, so a dress cut from a single cloth everywhere fails it however expensive that cloth was. Cost and variety are unrelated numbers on the same brief.

    What to check

    Count distinct fabrics rather than panels: several pieces cut from one cloth are still one fabric, and several slots given the same cloth do not add up.

  11. The garment itself

    What current briefs ask forNot a requirement in the brief at all — it is the state of the garment

    From the commission brief
    What it measures

    Not a printed requirement at all, but a state: every piece cut, assembled and sewn into a finished dress.

    Why it can be short

    A brief can show every one of its values green while the garment is not actually finished, and that combination is the likeliest single cause of a commission that will not submit with nothing visibly wrong.

    What to check

    Check the garment rather than the numbers. A piece that was never cut or a seam that is still open is not a failed requirement, and no amount of adjusting the dress's values will fix it.

Nothing here repeats a guide. Each row names what the requirement measures and hands the number itself to the page that owns it — because a commission brief is a list of other people's scores, and a second explanation of Quality on this page is exactly how two pages start disagreeing.

Every value is green

All the requirements are green, but I can't submit

Three checks in order, and none of them is a bug report. A brief passing its own requirements and a garment being finished are two different things, and the second one is what a submission is actually waiting for.

  1. Is the garment actually finished?

    Requirements being green does not mean the dress is complete. Work through the three stages the game does: every required panel cut, every piece assembled, every seam sewn. The first one you cannot answer yes to is the one that is blocking the submission.

  2. Is a piece missing altogether?

    The brief can look correct at a glance while one part of the garment was never made. This is the case players most often find after looking everywhere else, and it is why the check above is a list of pieces rather than a single question.

  3. Did the session update correctly?

    Some players have reported that reloading their current session restored content that had gone missing, or let a commission progress again. That is a workaround report rather than a fix: it is worth trying once, and it is not something this page can promise.

  • BodiceMade
  • SkirtMade
  • Sleeve, leftMade
  • Sleeve, rightMissing
  • CollarMade
An illustration of the check, not a diagnosis of your dress: a brief can read perfectly green while one part of the garment was never built.
From the commission briefA reported workaround, not a fix

This page does not diagnose your specific dress, and it is not the tool for that. What it can do is tell you which of the three stages to look at, and hand you to the page that covers it.

The value is there

Something isn't counting

Six families, each with its own reason for reading lower than the dress looks. The common thread is that the game counts its own categories and its own measurements, not what a player can see.

A colour looks different but counts the same

The game classifies colour by its own categories, and several fabrics that read as distinct shades can share one. A dress built from three visibly different blues can honestly be a two-colour dress. Coverage is separate again: it is an area share, so a large panel outweighs a small one.

The right fibre is on the dress but the share is short

Composition is measured over the garment rather than over the pieces, so the share is decided by which slot the fabric is in rather than how much you used it. A small silk bodice against a large cotton skirt is a cotton dress.

More decorations, same variety

Count and variety are two rules that look alike and pull in different directions. Adding quantity to something already on the dress moves a count and leaves variety exactly where it was.

Lace or trim that will not register

Trim length belongs to the item that is classified as trim, and this is the one family the published notes describe a fix for: some lace trim items were not being tagged as trim. Check the item and your build before treating the requirement as broken.

The dress looks like the style but scores low

The game scores style from its internal item tags and contributions rather than from how the finished dress reads to you. It is not judging the look; it is adding up what the pieces are tagged as, which is why the fix is a swap rather than more decoration.

Well made, or well designed?

Quality, style and cost are three different numbers and only two of them are on most briefs. Quality is how well the dress was made, style is which aesthetic requirements it satisfies, and cost is what the materials were worth. A dress can be expensive, beautiful and badly made at the same time.

From the guides' own arithmeticReported by playersFrom a published patch note

Every entry here is a case of the game reading a value correctly and a player reading it differently. That is why none of them is answered with "it is a bug" until the version and the item classification have been checked first.

Short answers

Common commission problems

Six symptoms, and the page or tool that owns each one.

  • My style score is a few points short

    The most common version of this is discovering it after the whole dress is built. Style comes from tags and contributions rather than from decoration in general, so the answer is the smallest swap that moves that one score.

  • Three colours only count as two

    The game has its own colour categories, and visually different fabrics can share one. Counting what you see and counting what it is are two different numbers.

  • Lace or trim is not counting

    Check the accessory type first and the build second. A public patch specifically fixed some lace trim items that were not being tagged as trim.

  • Everything is green but I can't submit

    That is a garment problem rather than a requirement problem, and it has three checks of its own.

  • The submission option never appears

    Usually the same missing piece or open seam. If every panel is cut, assembled and sewn and the option still does not appear, the answer is a version or control question rather than a dress one.

  • I finished it and got no money

    A different problem, and not one this page covers: commissions that paid nothing when the customer accepted them are in the published notes as fixed. The patch record is where that answer belongs.

The vocabulary

What each requirement actually measures

The same eleven families, as a lookup: what the rule means, what the published briefs ask for, and where each one is explained. Enough to identify what your brief is asking, not a replacement for the brief itself.

  • Quality

    What current briefs ask forHardest brief: 95 on the 0–100 scale

    What it measures

    The minimum construction quality the finished dress has to reach, as a number on the game's 0–100 scale.

  • Style score

    What current briefs ask forHardest brief: 85 on the 0–100 scale

    What it measures

    The minimum score for one named style — Casual, Warm, Glamour and the rest — on the 0–100 scale.

  • Fabric type

    What current briefs ask forNo number — it is a rule about what is allowed

    What it measures

    A restriction rather than a target: the brief allows only certain fabric types, or requires one of them.

  • Fabric composition

    What current briefs ask forHighest: 60% of the dress

    What it measures

    How much of the dress, by area, is a named fabric type — the "silk ≥ 50%" kind of rule.

  • Colour

    What current briefs ask forHighest: 75% of the dress

    What it measures

    Either the brief's allowed palette, or the share of the dress that has to be a named colour.

  • Colour variety

    What current briefs ask forHighest: 3

    What it measures

    How many distinct game colour categories the dress uses — the "use 3 colours" kind of rule.

  • Accessory count

    What current briefs ask forHighest: 10

    What it measures

    How many of a named decoration the dress has to carry — the "buttons ×3" kind of rule.

  • Trim and lace length

    What current briefs ask forLongest: 100 cm of trim

    What it measures

    How many centimetres of a named trim, lace or tassel the dress has to carry.

  • Accessory variety

    What current briefs ask forNo published brief asks for it

    What it measures

    How many different accessory types or items the dress has to use.

  • Fabric variety

    What current briefs ask forHighest: 4

    What it measures

    How many distinct fabrics the dress has to use.

  • The garment itself

    What current briefs ask forNot a requirement in the brief at all — it is the state of the garment

    What it measures

    Not a printed requirement at all, but a state: every piece cut, assembled and sewn into a finished dress.

    Explained inHow cutting works

This is the shortest honest version of each rule. It is deliberately not an encyclopedia of the game's formulas — the number each one feeds belongs to a page that carries the arithmetic, and this table links to it.

A specific brief

Need help with one particular commission?

Find your brief by name or by customer and open its own page. Every brief prints its exact requirements, its cost and its step in the customer's order, which is more use than a generic answer.

All 88 published commissions.

Before calling it a bug

Is this a game problem or a dress problem?

Two boxes, and the line between them is whether anything is visibly unfinished. Most commissions that fail are in the first one.

Probably an ordinary requirement problem

One score below its target. A fabric or colour classified differently from how it looks. A piece that was never cut. A seam that was never sewn. All four are answered by the dress rather than by the game.

Possibly a version or game-state problem

Everything is finished and green. Content the brief expects appears to be missing. A requirement is one the published notes describe a classification fix for. Behaviour changed after a patch.

Check the current build before assuming the commission itself is broken. The patch record is the only public description of what has been fixed and when, so it is the only place this question can actually be answered.

Where this ends

What do you need next?

Four questions, four tools. This page told you which one you are asking; it deliberately does not answer any of them itself.

  • I want to know whether my dress passes

    That is a check rather than a repair: your dress against one brief, requirement by requirement, with the exact shortfall on each row.

  • I only fail on Quality

    The score a dress actually reaches, and the lowest Grain, Fit or Sewing Accuracy that would have cleared the brief's Quality floor.

  • I want to keep my dress and fix it

    The fixer reads the dress you already have, knows what the brief needs, and ranks the smallest edits that close the gap. That is the right question once you know which requirement is short.

  • I want a complete dress that works

    The solver starts from the brief rather than from your dress and returns a full validated recipe. Use it when the dress is not worth keeping, or when no small change closes the gap.

Questions

Commission problems: common questions

The six questions this page owns, and where each of the others is answered.

Why won't my commission pass in Dressmaker?
Usually because at least one requirement is still below its target, or because the garment is not actually finished. The brief prints its own values, so the exact requirement is a better thing to check than the look of the dress.
Why are all my requirements green but I can't submit?
Check whether every panel was cut, assembled and sewn. A displayed brief can be complete while a part of the garment is still missing, and players have reported exactly that case. Reloading the session has also been reported to restore missing content, though that is a workaround rather than a fix.
Why aren't all my colours counting?
The game uses its own colour categories, so fabrics that look visibly different can belong to the same one. Counting shades and counting game colours are two different numbers, and the brief asks for the second.
Why isn't my lace trim counting?
Check whether the placed item is classified as the trim type the brief names, and check that your game is current: a published patch specifically fixed some lace trim items that were not being tagged as trim.
Why is my style score too low?
Style is scored from the game's internal item tags and contributions rather than from the finished look. Adding decoration in general does not guarantee that one named style increases, so the useful move is to find what contributes to that style rather than to add more.
Can I check a dress before I finish making it?
For the values, yes — the dress tools work from the parts rather than the finished garment, so a requirement can be checked while the dress is still being planned. The one thing they cannot check for you is whether every piece has been made.

About this page

What this page knows, and what would change it

This page diagnoses a commission that will not pass. It is not the checker, which reads one dress against one brief; it is not the fixer, which edits that dress; and it is not the solver, which starts from the brief and returns a complete recipe. What it does is decide which of those three you need, and explain the requirement vocabulary they all share. The claims above were last compared against the game's own briefs and the published patch notes on the date in the header, and the requirement census is computed from the same build data the commission pages render rather than written here.

The build this page was written against
410
The snapshot behind the requirement census
25482629
Claims last checked on
September 28, 2026

What would move this page

  • The game starts showing why a requirement failed, which would replace the diagnose-by-hand sections with the game's own answer.
  • The lace trim classification is confirmed resolved for every trim item in the export, which would let the version advice become a plain answer.
  • A missing garment piece is named by the developers as a cause of unsubmittable commissions, which would promote the piece check from the likeliest explanation to a known one.