Fabrics
352 entries
Browse by material, colour, style and unlock.
- 真丝 · 112
- 棉布 · 82
- 天鹅绒 · 55
- 羊毛呢 · 39
- 亚麻 · 28
Dressmaker Wiki & Game Database
Search fabrics, patterns, accessories, characters, commissions, styles and unlocks, using data extracted from the full release.
Looking for a Dressmaker wiki? This is the reference layer — the place to look up what the game contains, with names, artwork, unlock routes and relationships read from the game files rather than written by hand.
Popular searches
Every chip is a real entry, so a click always lands on something. One per entity type shows what the search covers.
Press / anywhere on this page to jump back to the box, or ⌘K on any page of this site.
Six shelves, and each one opens its own hub with the full list, filters and sorting.
352 entries
Browse by material, colour, style and unlock.






178 entries
Bodices, skirts, sleeves and collars, with the tags each one adds.




331 entries
Bows, buttons, lace, trim and appliqué, with cost and prestige.




22 entries
Every in-game style tag, and which pieces score for it.




10 entries
Commissions, relationships and the patterns each level hands over.




88 entries
Story briefs with their requirements and a validated dress.




Not a seventh shelf but the layer underneath all of them: what is available from the start, what a relationship level or a prestige rank hands over, and what a player cannot normally obtain at all.
Open the unlock databaseLooking for one item instead?
Unlock Finder names the level, the client or the system a specific fabric, pattern or accessory is waiting for.
Unlock FinderStart from what the dress has to do, and the database takes you to the list that answers it.
An entry is not a dead end. Follow one style from the client who asks for it, through the brief, to the pattern and the fabric that score for it.
Every count is an obtainable, published entry. Hidden developer content and internal demo quests are not part of the database.
981 entries
Every entry is projected from the game's own files, so what is written here is what the build actually contains.
The snapshot behind these pages and the newest public patch are two different builds, and they are usually not the same one. Where they differ, a page says which side of the gap its answer came from.
This is the site's Dressmaker wiki: a database that combines in-game data for fabrics, garment patterns, accessories, characters, commissions, styles and unlocks. Each entry carries its official name in your language, its artwork, and the gameplay facts the game itself records — material, colour, style tags, cost, and the route that unlocks it.
Names use the translation shipped with the game, so a fabric you know as Silk is the same entry whatever language you read the site in. Entries the game does not document are left out rather than described with a guess: a locked item whose unlock route the export cannot prove says exactly that on its own page.
The index behind the search box is built from the same data as the pages themselves, which is why a result can tell you the material, the style tags and the prestige level without opening anything. Hidden developer items and internal demo quests are excluded, so a count here is a count of things a player can actually obtain.
Unlike a text-only wiki, an entity page here is connected to the mechanics around it: a fabric names the styles it scores for, a pattern names the client who hands it over, and an accessory names the requirements it satisfies. A lookup therefore leads somewhere instead of ending at a description.
352 fabrics, 178 patterns, 331 accessories, 22 styles, 10 characters and 88 commissions. Each entry opens its own page wherever a page is built, and the counts move with the game data build rather than with this page.
Yes. Names use the localization data included in the game wherever it exists, so what you search for is what you see in your own copy of Dressmaker. Where the game ships no translation for a language, the English official name is shown rather than an invented one.
No. Normal database browsing covers obtainable gameplay content. Entries the game marks as hidden, and the internal demo quests that sit alongside the story commissions, have no place in the counts or in the search results.
Yes, and in both directions. A style is an entry of its own, and it is also matched against every fabric, pattern and accessory whose tags carry it. Searching Formal gives you the style first, then the pieces that score for it.
Every result states what it needs: a prestige level, a relationship level from a specific client, or nothing at all because it is available from the start. Where the game data does not document the route, the entry says so instead of guessing.
This page finds the things the game contains. These explain how the game works, and what to do when it does not.
The database finds the entry. These work out what to do with it.
Not sure what you need?Ask the Dressmaker Assistant