Dressmaker Commission Help
Why Isn't My Dressmaker Commission Passing?
If a commission will not complete, the first thing to work out is whether you are missing a requirement, a garment piece, or something the game is not counting the way you expected. Those are three different problems, and they are fixed in three different places.
- Reviewed through Build 410. Checked 2026年9月28日.
- From the commission brief
- Build 403 fixed some lace trim items that were not tagged as trim
What are you seeing?
Four ways this shows up, and where each one is answered on this page.
- One requirement is still shortA score or a count the brief prints has not reached its target.
- Everything looks green, but I can't submitThe numbers are fine, so the problem is the garment itself.
- A colour, fabric or trim isn't countingThe value is there but the game is reading it its own way.
- I don't know what I'm missingStart from the requirement vocabulary, then look your brief up.
Every claim below says how strongly it is known. The requirements and the two published fixes are things you can go and read; what players report about counting is labelled as a report; and reloading the session is labelled as somebody else's workaround, because that is what it is.
Requirement by requirement
One requirement is still short
This is the common case and the easy one: the brief prints a number, the dress is below it, and the shortfall tells you how big the change is. What follows is each family of requirement, what it measures, and why it can be short when the dress looks right.
What the 88 published briefs actually ask for, computed from the same build data the commission board renders. Each brief counts as it resolves by default, because a story choice can change what one of them asks for, and the number shown is the hardest target any current brief asks for rather than an average — the brief you are stuck on is a specific one.
- From the commission brief
Quality
What current briefs ask forHardest brief: 95 on the 0–100 scale87 of 88 briefs ask for it
What it measuresThe minimum construction quality the finished dress has to reach, as a number on the game's 0–100 scale.
Why it can be shortQuality is built from three things — grain, fit and sewing accuracy — and all three are lost in the last stage rather than the first. A dress can be perfectly designed and still be badly made, which is what the number is reading.
What to checkRead the size of the shortfall before changing anything. Being four points short of 80 is one factor, not a redesign, and it is usually cheaper to improve how the dress was made than to rebuild it.
- From the commission brief
Style score
What current briefs ask forHardest brief: 85 on the 0–100 scale85 of 88 briefs ask for it
What it measuresThe minimum score for one named style — Casual, Warm, Glamour and the rest — on the 0–100 scale.
Why it can be shortStyle is scored from the game's own tags and contributions rather than from how the dress looks to you. Adding decoration does not guarantee that the particular style the brief asks for goes up: some pieces carry the wrong tag for it, and some add nothing to it at all.
What to checkFind out which style is short and by how much before you touch the dress. Being a few points short after the whole dress is built is common, and it is normally a targeted swap rather than a rebuild.
- From the commission brief
Fabric type
What current briefs ask forNo number — it is a rule about what is allowed4 of 88 briefs ask for it
What it measuresA restriction rather than a target: the brief allows only certain fabric types, or requires one of them.
Why it can be short"Use only silk" and "at least 50% silk" are two different rules, and a dress can pass the second while failing the first. A restriction is about what is allowed on the garment at all, not about how much of it there is.
What to checkDecide which of the two kinds the rule is. If the brief names allowed types, no amount of extra cloth fixes a single disallowed fabric — that piece has to come off.
- From the commission brief
Fabric composition
What current briefs ask forHighest: 60% of the dress20 of 88 briefs ask for it
What it measuresHow much of the dress, by area, is a named fabric type — the "silk ≥ 50%" kind of rule.
Why it can be shortIt is measured across the garment rather than across the number of pieces, so a large cotton skirt can outweigh a small silk bodice. The share of the dress and the count of silk pieces are two different numbers, and only one of them passes this rule.
What to checkCompare the shortfall with what each slot contributes. Swapping the largest slot that is not the required fibre moves the percentage further than swapping a small one.
- From the commission brief
Colour
What current briefs ask forHighest: 75% of the dress31 of 88 briefs ask for it
What it measuresEither the brief's allowed palette, or the share of the dress that has to be a named colour.
Why it can be shortColour coverage is an area share, and the game keeps its own colour categories. Two fabrics that read as different blues to you can belong to one game colour, and a dress can pass a coverage rule while failing a variety rule at the same time.
What to checkIf the rule is a share, look at how much of the dress is that colour rather than how many pieces are. If the rule names allowed colours, check the game's category for each cloth rather than the shade.
- From the commission brief
Colour variety
What current briefs ask forHighest: 34 of 88 briefs ask for it
What it measuresHow many distinct game colour categories the dress uses — the "use 3 colours" kind of rule.
Why it can be shortThis is the requirement players most often believe they have already met. The count is of the game's colour categories rather than of the shades you can see, so three fabrics chosen for three different looks can be two colours.
What to checkCount categories, not fabrics. If the brief asks for three and the dress shows two, any third colour closes it, whatever the shade.
- From the commission brief
Accessory count
What current briefs ask forHighest: 1026 of 88 briefs ask for it
What it measuresHow many of a named decoration the dress has to carry — the "buttons ×3" kind of rule.
Why it can be shortIt counts placed items rather than variety, so three copies of one accessory satisfies a count and leaves a variety rule untouched. The two rules look almost identical in a brief and reward opposite things.
What to checkCompare the number asked for with the number placed, and remember that a quantity is one placement carrying a count rather than several placements.
- From the commission brief
Trim and lace length
What current briefs ask forLongest: 100 cm of trim6 of 88 briefs ask for it
What it measuresHow many centimetres of a named trim, lace or tassel the dress has to carry.
Why it can be shortLength is measured on path decorations, and it belongs to the item that is actually classified as trim. This is the one family with a published classification fix, and it is the reason the section below asks about your version before it asks about your dress.
What to checkConfirm two things: that the item is classified as the trim type the brief names, and that the total length rather than the number of placements reaches the target.
- From the commission brief
Accessory variety
What current briefs ask forNo published brief asks for it
What it measuresHow many different accessory types or items the dress has to use.
Why it can be shortDifferent from a count in the one way that matters: three copies of the same decoration is one variety. Adding more of what is already on the dress does not move this number at all.
What to checkLook for the addition that changes the set rather than the quantity. One new kind of decoration is worth more here than ten more of the kind you have.
- From the commission brief
Fabric variety
What current briefs ask forHighest: 41 of 88 briefs ask for it
What it measuresHow many distinct fabrics the dress has to use.
Why it can be shortIt is counted over the garment's slots, so a dress cut from a single cloth everywhere fails it however expensive that cloth was. Cost and variety are unrelated numbers on the same brief.
What to checkCount distinct fabrics rather than panels: several pieces cut from one cloth are still one fabric, and several slots given the same cloth do not add up.
- From the commission brief
The garment itself
What current briefs ask forNot a requirement in the brief at all — it is the state of the garment
What it measuresNot a printed requirement at all, but a state: every piece cut, assembled and sewn into a finished dress.
Why it can be shortA brief can show every one of its values green while the garment is not actually finished, and that combination is the likeliest single cause of a commission that will not submit with nothing visibly wrong.
What to checkCheck the garment rather than the numbers. A piece that was never cut or a seam that is still open is not a failed requirement, and no amount of adjusting the dress's values will fix it.
Nothing here repeats a guide. Each row names what the requirement measures and hands the number itself to the page that owns it — because a commission brief is a list of other people's scores, and a second explanation of Quality on this page is exactly how two pages start disagreeing.
Every value is green
All the requirements are green, but I can't submit
Three checks in order, and none of them is a bug report. A brief passing its own requirements and a garment being finished are two different things, and the second one is what a submission is actually waiting for.
Is the garment actually finished?
Requirements being green does not mean the dress is complete. Work through the three stages the game does: every required panel cut, every piece assembled, every seam sewn. The first one you cannot answer yes to is the one that is blocking the submission.
Is a piece missing altogether?
The brief can look correct at a glance while one part of the garment was never made. This is the case players most often find after looking everywhere else, and it is why the check above is a list of pieces rather than a single question.
Did the session update correctly?
Some players have reported that reloading their current session restored content that had gone missing, or let a commission progress again. That is a workaround report rather than a fix: it is worth trying once, and it is not something this page can promise.
- BodiceMade
- SkirtMade
- Sleeve, leftMade
- Sleeve, rightMissing
- CollarMade
This page does not diagnose your specific dress, and it is not the tool for that. What it can do is tell you which of the three stages to look at, and hand you to the page that covers it.
The value is there
Something isn't counting
Six families, each with its own reason for reading lower than the dress looks. The common thread is that the game counts its own categories and its own measurements, not what a player can see.
A colour looks different but counts the same
The game classifies colour by its own categories, and several fabrics that read as distinct shades can share one. A dress built from three visibly different blues can honestly be a two-colour dress. Coverage is separate again: it is an area share, so a large panel outweighs a small one.
The right fibre is on the dress but the share is short
Composition is measured over the garment rather than over the pieces, so the share is decided by which slot the fabric is in rather than how much you used it. A small silk bodice against a large cotton skirt is a cotton dress.
More decorations, same variety
Count and variety are two rules that look alike and pull in different directions. Adding quantity to something already on the dress moves a count and leaves variety exactly where it was.
Lace or trim that will not register
Trim length belongs to the item that is classified as trim, and this is the one family the published notes describe a fix for: some lace trim items were not being tagged as trim. Check the item and your build before treating the requirement as broken.
The dress looks like the style but scores low
The game scores style from its internal item tags and contributions rather than from how the finished dress reads to you. It is not judging the look; it is adding up what the pieces are tagged as, which is why the fix is a swap rather than more decoration.
Well made, or well designed?
Quality, style and cost are three different numbers and only two of them are on most briefs. Quality is how well the dress was made, style is which aesthetic requirements it satisfies, and cost is what the materials were worth. A dress can be expensive, beautiful and badly made at the same time.
Every entry here is a case of the game reading a value correctly and a player reading it differently. That is why none of them is answered with "it is a bug" until the version and the item classification have been checked first.
Short answers
Common commission problems
Six symptoms, and the page or tool that owns each one.
My style score is a few points short
The most common version of this is discovering it after the whole dress is built. Style comes from tags and contributions rather than from decoration in general, so the answer is the smallest swap that moves that one score.
Three colours only count as two
The game has its own colour categories, and visually different fabrics can share one. Counting what you see and counting what it is are two different numbers.
Lace or trim is not counting
Check the accessory type first and the build second. A public patch specifically fixed some lace trim items that were not being tagged as trim.
Everything is green but I can't submit
That is a garment problem rather than a requirement problem, and it has three checks of its own.
The submission option never appears
Usually the same missing piece or open seam. If every panel is cut, assembled and sewn and the option still does not appear, the answer is a version or control question rather than a dress one.
I finished it and got no money
A different problem, and not one this page covers: commissions that paid nothing when the customer accepted them are in the published notes as fixed. The patch record is where that answer belongs.
The vocabulary
What each requirement actually measures
The same eleven families, as a lookup: what the rule means, what the published briefs ask for, and where each one is explained. Enough to identify what your brief is asking, not a replacement for the brief itself.
Quality
What current briefs ask forHardest brief: 95 on the 0–100 scale
What it measuresThe minimum construction quality the finished dress has to reach, as a number on the game's 0–100 scale.
Explained inHow Quality is calculatedStyle score
What current briefs ask forHardest brief: 85 on the 0–100 scale
What it measuresThe minimum score for one named style — Casual, Warm, Glamour and the rest — on the 0–100 scale.
Explained inHow style scores are calculatedFabric type
What current briefs ask forNo number — it is a rule about what is allowed
What it measuresA restriction rather than a target: the brief allows only certain fabric types, or requires one of them.
Explained inBrowse fabric typesFabric composition
What current briefs ask forHighest: 60% of the dress
What it measuresHow much of the dress, by area, is a named fabric type — the "silk ≥ 50%" kind of rule.
Explained inBrowse fabrics by typeColour
What current briefs ask forHighest: 75% of the dress
What it measuresEither the brief's allowed palette, or the share of the dress that has to be a named colour.
Explained inBrowse fabrics by colourColour variety
What current briefs ask forHighest: 3
What it measuresHow many distinct game colour categories the dress uses — the "use 3 colours" kind of rule.
Explained inSee the colour categoriesAccessory count
What current briefs ask forHighest: 10
What it measuresHow many of a named decoration the dress has to carry — the "buttons ×3" kind of rule.
Explained inHow accessories are placedTrim and lace length
What current briefs ask forLongest: 100 cm of trim
What it measuresHow many centimetres of a named trim, lace or tassel the dress has to carry.
Explained inAccessories, placement and trim lengthAccessory variety
What current briefs ask forNo published brief asks for it
What it measuresHow many different accessory types or items the dress has to use.
Explained inHow accessories are placedFabric variety
What current briefs ask forHighest: 4
What it measuresHow many distinct fabrics the dress has to use.
Explained inBrowse the fabric databaseThe garment itself
What current briefs ask forNot a requirement in the brief at all — it is the state of the garment
What it measuresNot a printed requirement at all, but a state: every piece cut, assembled and sewn into a finished dress.
Explained inHow cutting works
This is the shortest honest version of each rule. It is deliberately not an encyclopedia of the game's formulas — the number each one feeds belongs to a page that carries the arithmetic, and this table links to it.
A specific brief
Need help with one particular commission?
Find your brief by name or by customer and open its own page. Every brief prints its exact requirements, its cost and its step in the customer's order, which is more use than a generic answer.
All 88 published commissions.
- 秘密艺术评论家梦儿
- 举世无双的制衣大师
- 无上荣耀梦儿
- 惊天劫案梦儿
- 一线胜机梦儿
- 月下漫步者梦儿
- 送给梦儿的礼物梦儿
- 窈窕淑女梦儿
- 欢快小蛙梦儿
- 爱情迷宫艾丽丝
- 长辈指引艾丽丝
- 活力锻炼艾丽丝
- 向学之心艾丽丝
- 渡鸦崛起艾丽丝
- 送给艾丽丝的礼物艾丽丝
- 折衷之道艾丽丝
- 克罗克的心愿艾丽丝
- 塞拉菲的心愿艾丽丝
- 认养白鸽多萝西
- 轻装简行多萝西
- 树篱伪装多萝西
- 盛宴赞助人多萝西
- 掌上明鸽多萝西
- 送给多萝西的礼物多萝西
- 来自外星的恳求多萝西
- 神探多萝西多萝西
- 传记访谈伊迪丝
- 凤凰华服伊迪丝
- 世界舞台伊迪丝
- 胡萝卜大促伊迪丝
- 再次返场伊迪丝
- 送给伊迪丝的礼物伊迪丝
- 墓畔探望伊迪丝
- 惹是生非伊迪丝
- 言情小说迷伊迪丝
- 首席烘焙师菲奥娜
- 记者菲奥娜菲奥娜
- 见习花艺师菲奥娜
- 迷失迷宫菲奥娜
- 行走的活招牌菲奥娜
- 歌剧之夜菲奥娜
- 挚爱公牛菲奥娜
- 蔬菜帝国菲奥娜
- 送给菲奥娜的礼物菲奥娜
- 送给玛丽的礼物玛丽
- 外交破冰玛丽
- 玛丽的婚礼玛丽
- 肃穆葬礼玛丽
- 山羊调解玛丽
- 诗意缪斯玛丽
- 春日游园玛丽
- 完美野餐玛丽
- 送给普里娅的礼物普里娅
- 艺术采风普里娅
- 画展开幕普里娅
- 首席伴娘普里娅
- 气氛紧张的葬礼普里娅
- 星辰织就普里娅
- 星象灵感普里娅
- 手足相残普里娅
- 崭新美学普里娅
- 令人昏厥的裙装普里娅
- 送给普鲁登丝的礼物普鲁登丝
- 永远的伴娘普鲁登丝
- 浮夸葬礼普鲁登丝
- 不辞而别普鲁登丝
- 卧底女仆普鲁登丝
- 绘中幻梦普鲁登丝
- 密访画廊普鲁登丝
- 繁花之恋普鲁登丝
- 放下身段普鲁登丝
- 贴心长辈普鲁登丝
- 送给萝丝的礼物萝丝
- 图书管理员大会萝丝
- 咱们两人?萝丝
- 寒夜加班萝丝
- 勇猛雌虎萝丝
- 图书管理员制服萝丝
- 鼠辈亲缘萝丝
- 古墓探险萝丝
- 送给薇薇安的礼物薇薇安
- 异域飞蛾薇薇安
- 无瑕之美薇薇安
- 艺术鉴赏家薇薇安
- 夜色魅影薇薇安
- 暗黑使者薇薇安
- 舒适棺材薇薇安
- 午夜战士薇薇安
Before calling it a bug
Is this a game problem or a dress problem?
Two boxes, and the line between them is whether anything is visibly unfinished. Most commissions that fail are in the first one.
Probably an ordinary requirement problem
One score below its target. A fabric or colour classified differently from how it looks. A piece that was never cut. A seam that was never sewn. All four are answered by the dress rather than by the game.
Possibly a version or game-state problem
Everything is finished and green. Content the brief expects appears to be missing. A requirement is one the published notes describe a classification fix for. Behaviour changed after a patch.
Check the current build before assuming the commission itself is broken. The patch record is the only public description of what has been fixed and when, so it is the only place this question can actually be answered.
Where this ends
What do you need next?
Four questions, four tools. This page told you which one you are asking; it deliberately does not answer any of them itself.
I want to know whether my dress passes
That is a check rather than a repair: your dress against one brief, requirement by requirement, with the exact shortfall on each row.
I only fail on Quality
The score a dress actually reaches, and the lowest Grain, Fit or Sewing Accuracy that would have cleared the brief's Quality floor.
I want to keep my dress and fix it
The fixer reads the dress you already have, knows what the brief needs, and ranks the smallest edits that close the gap. That is the right question once you know which requirement is short.
I want a complete dress that works
The solver starts from the brief rather than from your dress and returns a full validated recipe. Use it when the dress is not worth keeping, or when no small change closes the gap.
Questions
Commission problems: common questions
The six questions this page owns, and where each of the others is answered.
- Why won't my commission pass in Dressmaker?
- Usually because at least one requirement is still below its target, or because the garment is not actually finished. The brief prints its own values, so the exact requirement is a better thing to check than the look of the dress.
- Why are all my requirements green but I can't submit?
- Check whether every panel was cut, assembled and sewn. A displayed brief can be complete while a part of the garment is still missing, and players have reported exactly that case. Reloading the session has also been reported to restore missing content, though that is a workaround rather than a fix.
- Why aren't all my colours counting?
- The game uses its own colour categories, so fabrics that look visibly different can belong to the same one. Counting shades and counting game colours are two different numbers, and the brief asks for the second.
- Why isn't my lace trim counting?
- Check whether the placed item is classified as the trim type the brief names, and check that your game is current: a published patch specifically fixed some lace trim items that were not being tagged as trim.
- Why is my style score too low?
- Style is scored from the game's internal item tags and contributions rather than from the finished look. Adding decoration in general does not guarantee that one named style increases, so the useful move is to find what contributes to that style rather than to add more.
- Can I check a dress before I finish making it?
- For the values, yes — the dress tools work from the parts rather than the finished garment, so a requirement can be checked while the dress is still being planned. The one thing they cannot check for you is whether every piece has been made.
About this page
What this page knows, and what would change it
This page diagnoses a commission that will not pass. It is not the checker, which reads one dress against one brief; it is not the fixer, which edits that dress; and it is not the solver, which starts from the brief and returns a complete recipe. What it does is decide which of those three you need, and explain the requirement vocabulary they all share. The claims above were last compared against the game's own briefs and the published patch notes on the date in the header, and the requirement census is computed from the same build data the commission pages render rather than written here.
- The build this page was written against
- 410
- The snapshot behind the requirement census
- 25482629
- Claims last checked on
- 2026年9月28日
What would move this page
- The game starts showing why a requirement failed, which would replace the diagnose-by-hand sections with the game's own answer.
- The lace trim classification is confirmed resolved for every trim item in the export, which would let the version advice become a plain answer.
- A missing garment piece is named by the developers as a cause of unsubmittable commissions, which would promote the piece check from the likeliest explanation to a known one.