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Dressmaker Companion

Dressmaker Workbench

Dressmaker Dress Builder

Plan a dress, save your build, and send it to the Style, Cost, Commission, Quality and Sale Price tools. Choose a bodice, a skirt, sleeves and a collar, give each part its own fabric, pin the details on, and watch the style scores, the cloth and the bill move with every change.

178 patterns · 352 fabrics · 331 decorations · scored with the build's own engineGame build 25482629

Current goal: Free Build

Build contextFree BuildCreate any dress. Nothing is being checked.

Dress workbench

Four parts, one cloth each, and a tray of details.

  • Bodice
  • Skirt
  • SleeveLeft off
    No Sleeves from Dressmaker
    No Sleeves

    Cut 1 of 1

    No panels

    0.00 m cut

    This part cuts no panels, so it adds no cloth and no cost — but the pattern itself still carries style.

  • CollarLeft off
    No Collar from Dressmaker
    No Collar

    Cut 1 of 1

    No panels

    0.00 m cut

    This part cuts no panels, so it adds no cloth and no cost — but the pattern itself still carries style.

Fabric is assigned per part, the way the game cuts it — a bodice and a skirt can wear different cloth. A part that cuts no panels contributes no cloth at all.

Decorations

Details are placed on the finished dress, not on one part. Each one adds Elaborate, and each further placement of the same style counts a little less.

  • Clementine Square Bow from Dressmaker

    Clementine Square Bow

    BowCute +5Playful +5Daywear +3

    1Clementine Square Bow, 1 placed
    Cost2
Fix this dress

Take this dress to the fixer and see the smallest change that passes.

Find a complete solution

Let the solver hand over a whole validated dress instead.

Dressmaker Workbench

How the workbench scores a dress

Not an estimate: the four rules below were solved from the game's own validated solutions and reproduce them to the last decimal.

  • Cloth weighs by part, not by size

    A bodice, a skirt, sleeves and a collar speak for the dress in a fixed ratio — 7, 8, 3 and 2 — and a part that cuts no panels leaves that sum entirely. Panel area only decides how a part's cloth is shared between two fabrics inside it.

  • Each decoration counts a little less

    The first bow carries its full style weight, the second counts 0.85 of it, the third 0.85 again — and the ranking is per style, so the same two details can order differently for Cute and for Formal. Every placement, path trim included, is one point of Elaborate.

  • Cloth and cost are two different sums

    Cloth is what the game's own estimate says for those cuts. Cost charges the same shape with a smaller per-panel term and multiplies it by the cloth's price — which is why a cheaper fabric can cut the bill without changing a single style score.

  • Only obtainable items are offered

    The pickers draw on the public catalogue alone, and anything behind a relationship level or a prestige level is marked rather than hidden, so an unlock warning is always something a player can actually go and get.

Dressmaker Workbench

How to build a dress

Four decisions, in the order the game asks for them.

  1. Apron Bodice from Dressmaker

    1. Pattern

    Pick a bodice, a skirt, sleeves and a collar. Each is a pattern with its own style profile, and the sleeves and the collar can be left off without leaving a hole in the dress.

    Apron Bodice
  2. Halter Neck Bodice from Dressmaker

    2. Variant

    A pattern is cut in one of several versions. The version changes the panel count, the cloth the part takes and the style the part speaks for, so it is worth swapping before you spend anything.

    Halter Neck Bodice
  3. Burlap from Dressmaker

    3. Fabric

    Give every part its own cloth, or one cloth for the whole dress. Fabric carries most of the style and all of the price, which is why the two are chosen separately here.

    Burlap
  4. Scarab Beetle Wing Appliqué from Dressmaker

    4. Decorations

    Count a bow, measure a length of trim, and the dress gains Elaborate plus whatever that decoration is worth in its own styles.

    Scarab Beetle Wing Appliqué

Dressmaker Workbench

Dress Builder questions

  • Is this the same score the game shows?

    Yes. The workbench runs the arithmetic solved from the game's validated solutions, so a dress it scores 58 on is a dress the game scores 58 on. Quality is the one rule it refuses to guess, because grain, fit and sewing accuracy are not decided by which pattern and fabric you picked.

  • Can I use a different fabric on the bodice and the skirt?

    Yes — fabric is assigned per part, the way the game cuts it. Two cloths on one garment is normal in Dressmaker, and each part's cloth speaks for its own share of the dress's style.

  • What happens if I leave the sleeves off?

    "No Sleeves" is a real pattern with a score of its own, amounting to Cool +10 and Simple +10. Leaving the part empty puts it on for you, which is why a sleeveless dress can still be a Cool dress, and why the numbers do not change when you load the same build back.

  • How many decorations can I add?

    As many as you like, but they do not add up evenly. Each style's placements are ranked by weight and the k-th counts 0.85^k, so ten bows are worth more than two and far less than ten bows' worth.

  • Can I build a dress for a specific commission?

    Yes. Choose the brief as your goal and the workbench prints its requirements with the current value, the target and the gap on every one — the same rows the brief page shows, measured on the dress in front of you. When something is short, "Fix this dress" takes the whole build to the fixer.

  • Does the builder pick the dress for me?

    No. You choose and the workbench reports; the Commission Solver is the tool that proposes a complete valid dress, and the Dress Fixer is the one that repairs a dress you already have. Three tools, three answers, and they hand over to each other rather than repeating each other.

  • Can I save a dress build and come back to it later?

    Yes, and it stays in this browser. Saving names the build and keeps it in your tray, where it can be opened, renamed or duplicated — duplicating is the move for "I like this one, but not in red". The dress you are working on is written as you edit it, so a reload or a closed tab lands back on the same dress.

  • Can I build using only the items I have unlocked?

    Yes. Enter your prestige level and your friendship levels once — on the progression planner, the unlock finder or a character page — and the pickers can list only what your own save reaches. Locked rows are marked rather than hidden the rest of the time, and each one says what it wants and links to the finder opened on that exact item.

  • Can I build a dress for a specific character?

    "Build a Gift" asks which customer, then loads that customer's own gift request: the cloth, the colour mix, the styles, the hardware and the quality floor the game states for it. It does not name a best gift — the request is the part of gifting the site can stand behind, and the gifting guide covers the rest.

  • Can I make an off-the-rack dress?

    Yes — pick "Off-the-Rack" and nothing is checked against a client. That is the context for a dress built from spare cloth or for the market, so the number that matters is the sale price rather than an approval, and leftover fabric from the fabric calculator opens here with the pattern already chosen.

  • Can I share a dress build with someone?

    Yes, and the link is the dress: copying the address hands over the pattern in every part, the version of each part, the fabric on each part and every decoration, so whoever opens it is looking at your build and can save it as their own. Context travels with it too, so a gift build shared with a friend still arrives as a gift build.

  • Does the builder guarantee the dress can be arranged exactly like this in game?

    No, and it does not claim to. What it validates is the pattern, fabric and decoration model the site has verified: how many panels a cut takes, how much cloth that uses, what styles each piece contributes, what it costs and what has to be unlocked first. Where a piece is pinned or how a trim is laid out on the finished garment is a judgement made in the game, not a rule that can be checked here.

Building a dress in Dressmaker

A Dressmaker dress is four parts — a bodice, a skirt, sleeves and a collar — and each part is a pattern cut in one of its versions, wearing a fabric you choose. The pattern decides the base style profile and how much cloth the part takes; the fabric decides the rest of the style and the price; the decorations decide Elaborate and fill in whatever else the client asked for.

This builder puts all three on one bench so a choice can be judged before it is made. Style scores, estimated cloth, material cost, unlock warnings and commission requirements move together as you change a pattern, a version, a fabric or a detail — and the resulting address bar is the dress, so a build can be shared as a link, kept in the browser, or handed to the Dress Fixer to find the smallest change that passes.