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Dressmaker Companion

Dressmaker Style Tag

Cool

Find patterns, fabrics and accessories that contribute to Cool, then work toward the score you need.

Unbothered and a little aloof — sharp lines, muted cloth, no fuss.

How this site reads the style. The game ships no description for any of them.

What is behind this style

Strong sources
Patterns · Fabrics
Asked for by
5 briefs
Contributors in the catalogue
75 patterns · 232 fabrics · no accessory
Cool from Dressmaker
Build toward a Cool dress

How to raise Cool

Four things decide it, and none of them is a formula you have to work out here.

  1. Cut patterns that add it

    A pattern declares Cool as a trait of the cut, before any cloth is laid on it. The strongest are listed below with their weight.

  2. Choose fabric that supports it

    Cloth carries the style through the parts of the dress it covers, so the same fabric counts for more on a larger piece.

  3. Place accessories that contribute

    A bow, a button or a length of trim adds its own weight where it sits, and each further one on the same style counts for less than the last.

  4. Check the whole dress

    The score a brief reads belongs to the finished dress rather than to any one of its parts. Measure it once the dress is built.

What Cool score do you need?

The quick values are the scores this build's briefs actually state for Cool.

Patterns that add Cool

The six strongest cuts for Cool, by the weight the game gives the pattern itself. Two patterns on the same weight are ordered by how much cloth they take.

6 of 75

Ordered by the weight the game gives it, strongest first.

See all 75 Cool patterns

Fabrics that contribute to Cool

The six strongest fabrics for Cool, in three orders. Two fabrics on the same weight are ordered by price.

6 of 232

Ordered by the weight the game gives it, strongest first.

See all 232 Cool fabrics

Accessories that help raise Cool

The six strongest decorations for Cool, in three orders. Two on the same weight are ordered by price.

No accessory in this build declares Cool. Patterns and fabrics are what move it.

What pulls Cool down

Some pieces carry Cool as a negative weight, so a dress built around them loses points instead of gaining them. These are the strongest of them.

The figure is the weight the game gives that piece on its own. What a whole dress loses also depends on how much of the dress the piece covers.

Need a cheaper or earlier option?

The lists above show the strongest choices. These are the single cheapest and the single earliest in each catalogue, drawn from everything that carries Cool and not only from the six.

Lowest cost

A pattern costs no money, so the pattern here is the one that takes the least cloth.

Available from the start

What a save already has on its first day.

  • Pattern

    Milkmaid Bodice from Dressmaker

    Cool +15

    1 variantMedium fabric use

    Available from the start

  • Fabric

    Amethyst Cotton from Dressmaker

    Cool +50

    Cost 10

    Available from the start

Briefs that ask for Cool

Every published brief whose requirements state a Cool score, the hardest first.

Cool scores the briefs ask for

How many briefs state each score, so a target can be read against what the game actually demands.

  • 25 or more1 brief
  • 40 or more1 brief
  • 50 or more3 briefs
Browse every brief that asks for Cool

Pick a source for Cool

Sort the strongest patterns, fabrics and decorations that carry Cool by how hard they push, what they cost and how soon you can have them.

Looking for

Order

Price

A pattern costs cloth rather than coin, so a price ceiling applies to fabrics and decorations.

Enter your Prestige and every gate is checked against where your save actually is.

21 of 21 sources

Every source that carries Cool is here, sorted by how hard it pushes. A piece that never appears can still belong in a Cool dress — it just does not move the style on its own.

What affects Cool?

Three things carry a style, and they do not carry it the same way.

  • Patterns

    Some patterns add Cool directly, as a trait of the cut itself.

  • Fabrics

    A fabric contributes through the parts of the dress it covers, and through how much of each part it covers.

  • Accessories

    Decorations add their weight where they are placed, and several on the same style count for less each time one is added.

Two numbers that are not the same

Source value

The Cool figure printed on a pattern, a fabric or a decoration. It belongs to that piece and says how strongly the piece leans that way.

Final style score

What the finished dress reads once every part and every weighting is counted. Only a dress has one, which is why no piece on its own can promise a score.

A finished score is not those three added together. It depends on every pattern, fabric and accessory in the dress and on how much of the dress each one covers, which is why the number belongs to the finished garment rather than to any list on this page.

See the full style-score explanation

The styles the same briefs also score, most shared first.

Cool questions

  • How do I get Cool in Dressmaker?

    75 patterns, 232 fabrics and 0 decorations carry Cool. Any of them counts toward it, and the finished score belongs to the dress rather than to one piece.

  • Which patterns give Cool?

    75 patterns carry Cool. The strongest is Twilight Hour Bodice, which counts 25 of it.

  • Which fabrics carry Cool?

    232 fabrics carry Cool. Amethyst Cotton is the strongest, at 50.

  • How do I reach Cool 50?

    Set the goal to 50 in the style calculator and it searches for dresses that reach it, naming the piece behind every point.

  • Why did a second decoration give less Cool than the first?

    Because the game scales repeated pushes at one style down. The first decoration adds its full weight, the second adds a fraction of its own, and each one after that a fraction of the fraction.

  • Can an item lower Cool?

    Yes. 6 pieces count Cool below zero, and Burlap does it hardest at -10. On a dress they take those points away rather than adding them.

  • Does a fabric always give the same Cool score?

    No. Cloth counts through the parts of the dress it covers and through how much of each part it covers, so one fabric moves Cool by different amounts in two different dresses.