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Dressmaker 컴패니언

Completion

Dressmaker Completion Checklist

Tick off what you have delivered, and this page turns the remainder into something you can act on: what is missing, which published requirement is standing in front of it, and which single step would clear several of them at once. It measures tracked completion, not an official hundred percent, because the game does not publish one.

Completion overview

Tracked Completion

0%

0 of 236 tracked

Based on the three tracked categories: commissions, achievements and relationship-gated pattern unlocks.

  • Achievements are counted beside the commissions they describe, because both are published lists and a tracker that silently dropped one would hide work you are actually doing. The same delivery can therefore move two numbers.
  • 40 patterns are unlocked from the start of the game, so they are reported rather than counted: including them would put every visitor a quarter of the way to a finish they have not begun.
  • 21 patterns have no unlock source this build can resolve, so no amount of playing can be checked against them. They are listed on the unlock database and left out of the percentage.
  • Tracking is off, so this is what a fresh save looks like. Turn it on below and the checklist fills in as you play.

What you're missing

236 remaining

236 tracked items are still outstanding. They are grouped below by the requirement that is holding them up.

Totals are generated from build 25482629 of the game data, so they move when this site is rebuilt rather than when the game is patched.

Track this on your own device

Progress is kept in this browser only. There is no account, nothing is uploaded, and the same switch turns the progress marks on the commission board and the character pages on.

Completion gaps

The same remainder, grouped by what is standing in front of it. A cluster with a high count is where one kind of progress clears the most rows.

One progress step, multiple gains

Each of these is a single step in the published progression data that moves more than one of your remaining items. They are read from the relationship ladders and the commission dependencies, not from a suggested order of play.

Closest remaining progress

Your remaining items with the smallest known gap, which is a measurement rather than a recommendation.

None of your remaining items has a gap this build can measure yet.

Friendship progress

Reported separately, because a customer is finished when their order is delivered and their ladder is unlocked — both of which are counted above. Set a level on the customer's own page and it appears here.

  • Adora from Dressmaker
    Adora

    Level not set

    19 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Alice from Dressmaker
    Alice

    Level not set

    22 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Dorothy from Dressmaker
    Dorothy

    Level not set

    21 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Edith from Dressmaker
    Edith

    Level not set

    21 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Fiona from Dressmaker
    Fiona

    Level not set

    22 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Marie from Dressmaker
    Marie

    Level not set

    21 remaining items linked to them

    Next rung ★1 opens 4 patterns

  • Priya from Dressmaker
    Priya

    Level not set

    25 remaining items linked to them

    Next rung ★1 opens 4 patterns

  • Prudence from Dressmaker
    Prudence

    Level not set

    22 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Rose from Dressmaker
    Rose

    Level not set

    20 remaining items linked to them

    Next rung ★1 opens 3 patterns

  • Vivian from Dressmaker
    Vivian

    Level not set

    21 remaining items linked to them

    Next rung ★1 opens 3 patterns

The checklist

Every row carries its status, the requirement behind it and your own position in it. Nothing is hidden behind the filters: they change what is drawn, not what is counted.

Commissions

87 remaining items

Achievements

32 remaining items

Pattern unlocks

117 remaining items

Optional collections

Fabrics and accessories can be tracked here as well, on their own switch. They stay out of tracked completion on purpose: 412 gated rows would turn a progress report into a shop inventory percentage.

  • Fabrics

    196 gated

    196 items sit behind a prestige level and 156 are in the starting stock.

  • Accessories

    216 gated

    216 items sit behind a prestige level and 115 are in the starting stock.

    Open the Accessories list

Only the items behind a prestige level are collectable; the rest of each shelf is stock a new save already owns.

Where these numbers come from

Not sure which of these you actually want to work on next? The assistant takes your remaining items and routes you to the ones that fit the goal you are playing for.

Open the assistant

Completion questions

  • What counts toward tracked completion?

    Three published lists and nothing else: every commission on the board, all 32 achievements, and the 117 patterns a relationship level hands over. Fabrics, accessories and styles are reported beside them and never added in, because a new save already owns most of those shelves.

    Every commission and its requirements
  • Is this the official 100% percentage?

    No. The game publishes no single completion definition, so a number calling itself the official one would be inventing a denominator. This page states exactly which lists it measures and leaves the rest at the door.

  • Why does a pattern count as done when I have not used it?

    Because what the page can check is the relationship level you reported, and a level opens every rung up to it. That is availability by tracked progression, not ownership — if you have not collected the pattern in game yet, treat the row as open rather than done.

    Patterns
  • Why is an item marked 'not confirmed' instead of blocked?

    Because the page only reports gates it can actually read. A relationship level you have not set, a prestige level you have not entered, and a commission whose prerequisite this build cannot resolve all leave the answer unknown, and printing 'blocked' there would be a claim the data does not support.

    How progression works
  • Can I track friendship here?

    You can see it here, and you set it on the customer's own page — one level per customer, the same value the progression planner uses. It is reported as progress rather than as a completion percentage, because a customer is only finished when their order and their ladder both are.

    The full roster and their ladders
  • Can I track fabrics and accessories?

    Yes, with the two switches in the optional collections block. Their rows then appear in this checklist with their own progress meters, and they stay out of tracked completion so the two numbers never merge.

    Fabrics
  • Will my progress be saved without an account?

    It is saved in this browser's local storage and nowhere else. There is no account to make, no sync, and clearing your browser data clears the progress with it.

  • What happens to my progress after a game patch?

    Marks are stored against the entity they belong to, so a row this build still publishes keeps its tick. An item that a patch renames or removes stops being counted, and only the build note below says which build the current totals were read from.