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Dressmaker Companion

Dressmaker Valuation Sheet

Dressmaker Sale Price Calculator

Estimate a dress sale price, compare it against the material cost, and see how much Coin the build could add toward your next purchase.

The game's own sale chain · materials and labour · quality and prestige · rounded in the same order the game rounds itGame build 25482629

Mode

Inputs

The bill for this dress

Materials and labour are what the two bonuses act on. Quality and prestige are the two figures the game's sale screen adds on top.

Planning an off-the-rack dress?

Where the dress comes from

  • Load from BuilderBuild the dress in the workbench and press Calculate Sale Price there — the whole garment comes with you.
  • From material costArrive with a material cost from another tool, or from a figure you already know.
  • Enter it manuallyType the material cost, the quality and the prestige level and skip the builder entirely.

No dress is loaded — this is a sheet with numbers typed into it, and it prices whatever you describe.

Labour input required

The game charges labour for every panel joined and every decoration placed. That rate is not in this build's data, so enter the figure your own sale screen shows — the sheet will not print a price without it.

Each level adds one percent to the sale price.

  • At this score the dress is giving away value: the multiplier scales with Quality, so the same materials would sell for more at a higher score. Work out a Quality target
  • Prestige multiplies the price quality left behind, and this is not the ceiling of the ladder. How Prestige works

Estimated Sale Price

What this dress sells for

Waiting for labour

The page will not print a sale price from a labour figure it does not have. Enter the labour the garment took, or load a dress that carries one, and the total appears.

The game settles its payment in whole coins, so this is the figure rounded the way the game rounds it — not an estimate of it.

Net Coin Gain

What this dress adds to your purse

The sale price is what arrives and the material bill is what it took to get there. The difference between them is the figure this page is really about.

Sale price
Not known
Material spendThe cloth and the trim this dress was cut from, added up. It is the only figure subtracted below.
−0

Net Coin gain

Not known

Sale price minus the Coin spent on materials. Labour affects the dress's value but is not treated here as a separate Coin purchase.

Coin gained after materialsNot known

The gain measured against the material bill. A cheap build can return a larger share and still add fewer coins than a dearer one.

Waiting for labour

The gain is read off the sale price, and there is no sale price yet. Enter the labour this dress took and all three lines fill in.

Verified CalculationThe game's own chain, replayed in the game's own rounding order. Materials, labour, Quality and Prestige are the figures you supplied; the arithmetic between them is the recovered one.

Price Breakdown

Where the money comes from

Every row the game's own sale screen prints, in the order it applies them.

  • Materials

    What the cloth and the trim on this dress cost.

    0

  • LabourLabour input required

    Charged for the panels joined and the decorations placed. The game settles this in whole coins.

    Not known

  • Base Value

    Materials plus labour. Both bonuses below act on this figure, one after the other.

    Not known

  • Quality Bonus (%)

    Quality 80 raises the base value from 1.00× to 1.30× — the same bonus the game prints as a percentage.

    ×1.30

    130%

  • Prestige Bonus (%)

    Prestige 0 multiplies what is left after quality: 1.00×. Every further level adds another percent.

    ×1.00

    100%

  • Sell Price

    Not known

What each bonus is worth on this dress

  • Quality Bonus (%)Not known
  • Prestige Bonus (%)Not known

The game settles its money at each step rather than at the end, so each bonus is rounded to whole coins before the next one is applied. That is why the rows are multiplied in this order.

Quality Input / Breakdown

What your Quality score is made of

Quality is scored while the garment is cut and sewn, and the weights are not fixed: they change depending on whether the dress was made to the customer's measurements.

Quality = 0.40 × Grain + 0.60 × Sewing Accuracy

  • Grain40%8032
  • Sewing Accuracy60%8048
Quality80

This is the figure the quality bonus above is multiplied from.

Sewing accuracy is currently the largest weighted part of your Quality calculation, at 60%.

Prestige Impact

What prestige does to the price

Prestige does not change the dress, it changes what the game pays for it. Here is the same dress at the levels either side of your own.

Prestige Bonus (%)

×1.00

The prestige ladder in this build runs to level 51. Levels this dress cannot reach on your save are still priced, so you can see what they would be worth.

The same dress at other prestige levels

  • Prestige 0Not known
  • Prestige 8Not known

What-if Scenarios

What would raise this price most?

Move either value without touching the dress and watch what the price does.

Quality 80 → 88

No price yet, so there is nothing to explain.

Prestige 0 → 8

No price yet, so there is nothing to explain.

Enter labour and this comparison fills in.

What increases the sale price more?

Both sides are this same dress, one change at a time, measured in coins.

Quality Bonus (%)

Enter labour and this comparison fills in.

Prestige Bonus (%)

Enter labour and this comparison fills in.

Enter labour and the comparison appears.

Sale Price vs Material Cost

What the dress brings in against what it cost

The two numbers a dress is usually judged by, side by side.

Materials
0
Sell Price
Not known
Sale price minus material cost
Not known

Two figures only: what this dress sells for, and what its cloth and trim cost. Labour is not part of the material cost, and the game may pay more than the sale price for other reasons, so this is a comparison rather than a profit.

Improve This Dress

Where to take this dress next

Ways to move this number, and one of them is to stop spending.

How to raise grain placement, fit or sewing accuracy is a question about cutting and sewing rather than about price, and those guides are not on this site yet.

How it works

The game's four rows, in the game's order

The sheet does not estimate. It runs the four rows the game runs, in the order the game runs them, and shows you each of them.

  1. 1The base value comes firstMaterials and labour are added first, because the dress has to exist before it can be worth anything. Everything below acts on that sum, not on the material cost alone.
  2. 2Quality is a straight curveQuality 0 is half value and Quality 100 is one and a half times it, in a straight line. The bonus row prints the multiplier and the percentage the game itself shows, so the two can be checked against each other.
  3. 3Prestige multiplies the resultPrestige multiplies what quality left behind rather than the base value, and each level adds one percent. It raises the ceiling on an expensive dress far more than on a cheap one, which is why the ladder is priced on your own dress.
  4. 4Rounding happens at every stepThe game settles its money in whole coins at each step, so the sheet rounds at each step too. Multiplying both bonuses in one go lands a coin away from the screen often enough to be worth doing properly.

Material Cost

What a dress costs to make

A sale price is not a material cost, and the gap between the two is the point of this page. Cloth and trim come out of the purse; labour raises what the dress is worth without being a purchase made at the bench. Subtracting the first from the sale price is what says whether a build is worth repeating.

When the bill above arrived as a bare figure from another tool, that figure is the whole material side of the dress — and the sheet it came from is where fabric and trim are added up in the first place.

Add up a dress's material cost

Off the Rack

Selling dresses between commissions

A commission pays for the brief it asks for. A dress made to sell only has to be worth more than its materials, and that second loop is where most of the coins towards a goal come from — priced by exactly the same chain as the sheet above.

Which dresses are worth making in that loop is a question about the loop itself: what sells, and what it costs to keep making them.

How the off-the-rack loop works

Money Goal

Turning a price into a plan

A sale price answers what one dress pays. A goal answers how many of them you need — the Coin already in your purse, the price of what you want, and the net gain of the build in the bill are enough to say.

The count repeats one build's gain rather than predicting each sale, so it is an approximation. The economy behind it, from prestige income to commission payouts, is written down elsewhere.

Read the money and prestige guide

Questions

Sale price questions

  • How is a Dressmaker dress's sale price calculated?

    The game's sale screen multiplies a base value by two bonuses. The base value is the material cost plus the labour the garment took; the first bonus comes from the Quality figure and the second from your prestige level. This page runs the same chain with the same rounding, so the total it prints is the total you will be offered.

  • Do I need to build a dress for this calculator?

    Yes, and this page works without one. Type the material cost, the quality and the prestige level and you get the same breakdown. Loading a dress from the Dress Builder only saves you retyping its cloth and trim — it does not unlock anything the manual entry cannot do.

  • How is the Quality score worked out?

    Quality is scored from grain placement, fit and sewing accuracy. With customer measurements the game weights them 30%, 20% and 50%; without measurements Fit is dropped and the other two become 40% and 60%. Enter the three inputs and the page computes the score instead of asking you to guess it.

  • Why does this page ask me for labour?

    The game charges labour for every panel joined and every decoration placed. The rate sits behind the game's own sale-price call, and this build's data publishes the shape of that call rather than its number. So labour is a field you fill in: the page refuses to print a price with a guessed labour rather than quietly pricing it as zero.

  • Is Quality or Prestige better for the sale price?

    Each level of prestige adds one percent to the sale price, and the quality bonus scales with the Quality score. Which of the two is worth more depends on where this dress already is: on a dress with low quality, ten points of quality usually moves the price further, and on a dress with high quality the same step in prestige often does. The what-if block does the arithmetic on your own numbers rather than giving a general answer.

  • Why does prestige help an expensive dress more?

    Because the prestige bonus is a percentage rather than a flat sum. One level of prestige is worth one percent of whatever the dress already sells for, so on an expensive dress each level is worth more coins than the same level on a cheap one. The ladder above prices your own dress at the levels around it, so the difference is visible rather than general.

  • How much Coin does a dress gain after its materials?

    That figure is the net Coin gain, printed under the sale price: the price minus the material bill. Labour raises the sale price but is not Coin spent at the bench, so it is not subtracted. A build whose net gain comes out negative costs more in cloth and trim than it sells for.

  • How many dresses do I need to sell to reach a Coin goal?

    Switch to Reach a Money Goal, enter what is in your purse and what you are saving for, and the plan divides the difference by this build's net gain. The count is rounded up and stated as an approximation, because it repeats one figure rather than predicting each sale.

Notes

A Dressmaker dress sells for its material cost plus the labour it took, multiplied by a quality bonus and then by a prestige bonus. The bonuses are the part that surprises people: Quality 50 is a straight 1.00× and leaves the base value alone, while Quality 80 raises it by 30% and Quality 100 by 50%. Prestige adds one percent per level on top of that, so the same dress is worth noticeably more at prestige 20 than at prestige 5. Because the game settles its money in whole coins at each step, a sale price is not the same as multiplying both percentages together at the end.

The other half of the number is the quality score itself. It comes from grain placement, fit and sewing accuracy, weighted 30/20/50 when the dress was cut to a customer's measurements and 40/60 when it was not, because fit cannot be scored if nobody was measured. That is why two dresses with identical cloth and trim can sell for different amounts, and why the quality breakdown on this page separates the three inputs rather than showing one figure. A sale price calculator is only useful if it can tell you which of them to work on next, so the what-if block prices your own dress at a higher quality and at a higher prestige level and reports both moves in coins.

A sale price is half the answer, because the cloth and trim had to be bought first. What a dress adds to the purse is its sale price minus its material bill, and that remainder is what a money goal is saved out of: a purse, the price of the thing being saved for, and the net gain of a build are enough to say roughly how many dresses are left to make. Labour sits outside that subtraction — it raises what the dress is worth without being Coin spent at the bench — so a build can sell for more than its materials and still be the wrong one to repeat if the silk was dear.

Sale prices measured against data build 25482629, which lists no published change to the sale-price chain.